LucaM

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  • in reply to: Advices for an exterior scene #215516
    LucaM
    Participant

      Thanks for your advices! you helped me a lot in understanding what kind of effect i’m actually looking for!

      Sorry for the late of my reply, i’ve been trying for days to submit a (way more articulate) post  about my project but every time it blocks: it seems the forum hates my idea, ah ah! but at least i’d like to thank you!

      in reply to: Advices for an exterior scene #215494
      LucaM
      Participant

        Edit: i meant, as a possible solution, to use a 1/2 mist filter just for the torch shot, not the 1/8 I wrote (i’m using the 1/4 for the rest of the short movie, so a 1/8 would be senseless in this scenario, since i need a stronger effect, not weaker) . Sorry but i can’t edit the post!

        in reply to: Lighting Approach for Daytime Interior in a High Rise #215483
        LucaM
        Participant

          In such a scenario how would you deal with heavily changing weather conditions (in the case in which waiting for the right moment is not an available option). Let’s say, he has a clear sky the first day, a cloudy sky the second day and an heavy rain the third day?

          in reply to: The use of warm orange lighting and why? #215441
          LucaM
          Participant

            We made no reference to the first Blade Runner as far as the look is concerned.

            It’s a nice  thing to know, I think that the sequel, while different and new, has the same soul of the first BR and maybe this made me found visual connections too.
            I love so much the original movie that when I read that a sequel was in production I was a bit worried: you know, fans are a bit silly sometimes, when a beloved title gets a sequel/prequel/remake/reboot/whatever 🙂 but when I watched the movie I found it amazing, you created an extraordinary piece of art.
            Thanks for sharing the behind the scenes of this movie (and all the other ones) on your site!

            in reply to: The use of warm orange lighting and why? #215428
            LucaM
            Participant

              In BR2049 I wanted the interior of the Wallace Corporation to look as if it were sun lit.

              One of the aspects I loved about BR2049 is that somehow it makes visual references to the original BR, for example the warm lights of Wallace Corporation made me think to the similar lights of Tyrrell Corporation. Did you consider this aspect while planning the lighting of the movie?

              in reply to: In camera lens corrections #215348
              LucaM
              Participant

                Since they are defects of the lens (even if vignetting could be a – questionable – artistic choice) my humble opinion Is that the important Is to get rid of them, with a Lens that reduces the effects, a camera able to correct them or in post production, whatever your budget allows . The real question Is why sometimes they feels the need to add defects to a flawless image (vignetting, flares, ecc) but that’s another story. 🙂

                in reply to: Normal lens fo arir large format #215296
                LucaM
                Participant

                  May i ask a about the aperture and equivalence? I’ve read many confusing position about that. For some It seems that aperture changes to consider the equivalent focal length, for others the sensor doesn’t influence the aperture because It’s a ratio based on actual lens size . Who’s right?

                  in reply to: Lens focal lengths #215291
                  LucaM
                  Participant

                    Only Roger knows what he was thinking about, of course, but for example the Alexa Mini LF (the one from 1917) is full frame (I’m not an expert, i’ve just looked for It and i may be wrong).

                    Anyway, I was watching the very same video the other day! 🙂 I suppose you listened to the podcast episode about lensens (the video Is taken from that i think) and what i learned is that it’s pointless (for me) to know what gear he uses, it’s the way of thinking that i can try (just try) to use. Wide lenses to put an important character in context, longer lenses for less important characters, prime lenses to be forced to take decisions and somehow to create “intimacy” with the actors and make the audience feeling to “be in the scene”, not “watching a movie”, etc. In this way is not that relevant, i think, the size of the sensor and the equivalence.

                     

                     

                    in reply to: Light Strenght #215271
                    LucaM
                    Participant

                      I’m the person with less experience here but I could suggest you something that Is helping me in understanding the behaviour of light and Its connection with exposure. If you have a smartphone you can download a free  exposure meter app. They use the phone light sensor and the one i use Is completely free. I’m of course aware that these can’t sobstitute a true exposure meter (but they are expensive) and experience above all (and that comes by trials and errors and time), but I’m beginning to be aware of differences in lights strength and i’m beginning to be able to set the lights accordingly to the exposure i want. I check the result with the camera metering to see of It indicates the 0. Again, i am aware of the limited valute of my advice but it’s working for me and, well, It’s free after all… 🙂

                      in reply to: Tips for steady handheld shots #215253
                      LucaM
                      Participant

                        Summing up, since I don’t have a 6k li camera I’ll try not to use the post production stabilization to avoid the cropping from 4k .

                        Just to be clear, you don’t need post stabilizer with a gimbal, it just makes things ultra smooth instead of smooth. The frugal tripod stabilizer hack will help reduce shake but especially micro jitter, which is the bigger evil anyways imo.

                        Thanks!

                        You all have helped me a lot with this issue.

                        I think I’m making some progresses, it seems I found my personal  way to use the tripod (more like a shoulder rig than a gimbal) and I’m beginning to understand the Groucho walk that Roger suggested. Next step is going on location and do some test, I really want this scene to work and I’d like to solve all the problems in pre production…

                         

                         

                         

                         

                        in reply to: Tips for steady handheld shots #215239
                        LucaM
                        Participant

                          Thanks to you all for taking the time to answer to my silly question and for your useful inputs!

                          The easy answer is to shoot wide using a 6K camera and use motion tracking in post and crop to roughly 4K. But you will still need to have the camera fairly steady and there are all sorts of ways to achieve this and YouTube is full of DIY hacks to getting a steady shot…

                          I will have to disagree a bit and say that today the least elaborate and yet best method for following actors outside of a steadicam is a gimbal. It yields great results especially when combined with post production image stabilization – shoot a little wider as intended as the post stabilizer will crop into the footage a few percentages. You will still have to “ninja walk”.

                          Summing up, since I don’t have a 6k camera I’ll try not to use the post production stabilization to avoid the cropping from 4k .

                          My wife thinks I walk like a gorilla with no knees, actually, but I’ll do my best to refine my ninja skills, ah ah!

                          When you steady a shot that has extreme sideways movement in post it can produce a very strange effect because it is not adjusting the foreground in relation to the background. You might just as well suggest the shot be made in AI rather than the real world. Walking backwards on a flat gravel road should not be a problem for someone who is proficient using a hand held camera. Counter to what might seem logical, a heavier camera may well help you as it tends to ground the shot. Yes, you can use a stabilizing system, of which there are many efficient variations.

                          Thanks Roger, you’re amazing!

                          I tried some tips I found around the web and a cheap and maybe unusual one that  seems to work fine (at least for me) to reduce handheld shaking is using my tripod as a gimbal, with weights to make it heavier. I’m doing some tests, somehow I’ll find a solution. Or insert an earthquake in the story, ah ah!

                          The shot you mention was made using a stabilized camera rigged to the top of a pole that was being carried by two grips. The slight parallax movement of the characters to the background was a problem and was minimized by the way the grips walked, a kind of Groucho Marx step as is used by any hand-held camera operator. As far as I am aware, though some of the blends between shots were massaged in post none of the film was stabilized that way.

                          Thanks for the explanation! What you achieved with this movie is incredible…

                          in reply to: LUTs #215192
                          LucaM
                          Participant

                            In other words It’s a LUT for the initial color correction, not for the grading, Is It correct?

                            No, Roger said he would sit with the colorist and go through every shot to tweak exposure (besides color correction to match shots) but no additional grading. If you watch Roger’s films shot on Alexa, the differences between them come from lighting, set design, costume ect but ‘grading’ is the same for all of them. The only variables used are color temperature (and I suspect tint).

                            I know his goal is  to obtain the desired effect directly in camera, which (together with his naturalistic and motivated approach) is a bit of a mind opening way to look at things, since we live in an era in which a lot of what we see and how we see it (not only in movies) it’s created by a pc. The best part is that, like all the masters, he makes it look quite easy!

                            in reply to: LUTs #215188
                            LucaM
                            Participant

                              He uses the same LUT on every movie. Roger on this forum:

                              The LUT we use was created at E-Film, now Company 3. It is not hard to do. Just shoot some tests and take them to the DI suite. I would be very surprised if the LUT I use is very different from any other. The only adjustment in it is to the contrast curve and the amount of color saturation. That is standard for any LUT that translates the RAW data.

                              Show LUTs in general aren’t too funky because they must work in all situations and are tested in all situations before actual shooting.

                              In other words It’s a LUT for the initial color correction, not for the grading, Is It correct?

                               

                              in reply to: Amount of light and exposure #215164
                              LucaM
                              Participant

                                Thanks!

                                I feel a bit like i had just discovered that you need fuel to make a car move, ah ah! But things are finally making sense for me!

                                My problem is the ISO, actually. I don’t have  a very fast lens and i’d like to avoid to increase the ISO to keep the noise maneageable. So knowing the amount of light that  (more or less)  would gave me the same exposure is a big step for me. I realized that with a bit of creativity a small amount of additional light could help me solving the problem.

                                in reply to: Contrast ratio #215160
                                LucaM
                                Participant

                                  Thanks to you all for your replies, you all gave me interesting things to reflect upon! I see the risk of giving more importance to the math than to the image. Perhaps it seems an interesting aspect to me because i have no experience and i think that at the beginnings (no matter in which field)  “magic formulas” seems a very useful tool to look for. And besides that i’m a science and maths teacher and so i really love formulas, ah ah.
                                  From your comments it seems to me that (in my particular case) contrast ratio could be the starting point to set the scene and not the final step, since i think it could give me an approximate idea of how to begin to light the scene.

                                  About the second part (keeping the ratio or adapting to the scenes) i am trying to study movies i like to see what choices they made. What i hope to achieve is to avoid both a boring homogeneity of the images and a messy variety of them and find the right balance. Which at the moment looks like a very complicated achievement to obtain, ah ah!

                                Viewing 15 replies - 121 through 135 (of 147 total)