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You control soft light through placement/distance (i.e. fall-off rate), flagging (including light control tools), and to some degree, art direction (a dark wall will need less flagging that a light one.)
There are pros and cons to using grids in front of lights. They are fine if the subject is centered on the soft light but they may fall-off too quickly as they move forward and back. And if it is an overhead soft light, often you want the subject to be nearer to one edge so that they are more 3/4 frontal top lit, so a grid would be cutting off too much light that is ahead of their position. A skirt might be better in this case.
Roger has talked in the past about using vertical flags as louvers rather than use a grid.
November 13, 2024 at 6:56 am in reply to: The coordination between Camera EI (Exposure Index) and lighting. #216455The higher you set the ISO, the more you are underexposing the sensor. With cameras like the Alexa, you always capture 14+ stops of dynamic range in any ISO setting (can’t vouch for extreme choices though.) So at high ISO settings, you are capturing more highlight information (because of underexposure) and less shadow detail. The opposite at low ISO settings.
Not all cameras are “ISO invariant” though.
Keep in mind that in real world situations, your scene may not have 14+ stops of information in both directions — for example, at a low ISO outdoors, you might be sacrificing overexposure detail but the shadows may not be dark enough to benefit from more information being allowed for them.
November 11, 2024 at 3:28 pm in reply to: The coordination between Camera EI (Exposure Index) and lighting. #216437There is a certain logic to what the teacher is suggesting, which is related to ETTR (Expose To The Right) — if you have a dim scene with no bright highlights, you could shoot at a lower ISO for less noise in the shadows. And conversely if you have very hot highlights, you could shoot at a higher ISO for more highlight retention (of course, you could also not change the ISO and just expose so that highlight detail is not clipped, which might result in a darker image that will have to be brightened later.)
However, practically-speaking, if you are happy with the noise of ISO 800 and in a dark scene, do not think you’ll be attempting to bring up any shadow area in post color-correction, meaning your noise will not increase, plus you can light for exactly the amount of shadow detail you want at ISO 800 with your chosen LUT, then perhaps using a lower ISO is being unnecessarily cautious (I will admit when doing very dim scenes on stage, I might lower to ISO from 800 to 500 just to get a cleaner image for post.) Sometimes your dim or dark scene involves practical sources of a very low level, like a candle flame, a small flashlight, a streetlamp, or distant city lights, things that cannot be brighter, so lowering the ISO isn’t practical.
I also find that with the ARRI Alexa, especially now with the Alexa 35, it’s rare in bright exterior scenes where I find that the ISO needs to be raised above 800 to retain bright highlights. If I get into that situation, I’d probably just expose for the highlights I want to retain and perhaps get the DIT to make a ASC CDL adjustment to the LUT to compensate for the darker image, just so that dailies aren’t too dark-looking.
You’ll find many scenes using strongly colored lighting scattered throughout Roger’s films — immediately I’m thinking the deep blue-lit scene with Daniel Craig in his car in Shanghai in “Skyfall” and the bar scene in “Sicario”. They are tend to be logically motivated while supporting the emotions of the scene.
I learned the hard way that the main advantage of a heavy geared head is that the camera itself doesn’t create enough inertia to affect the move, the mass is centered around the head mostly and when it stops moving because you stopped turning a wheel, it stops perfectly. With a fluid head, due to inertia, the camera wants to keep moving even if you stop panning or tilting, so sometimes you can see this bobble when it stops abruptly at the end of a fast move unless the operator is really good. I recall trying to push into a pitcher of water on a table and then tilt down until I was looking straight down, and the weight of the camera caused the fluid head to want to keep tipping forward after I hit the straight down position, causing me to grab the magazine to stop it. It’s just Newton at work!
For twenty years it seems, sound was edited to a tape copy of the offline edit from the Avid, so was 23.976 with a pulldown for NTSC even if shot at 24 fps. In the sound mix, they resolved the audio speed back to 24 fps to match the image. Once Quicktime files replaced tape copies, true 24P editing and post was possible, assuming the film was scanned and stayed at 24P, but because HD and UHD video is 23.976 to stay backwards compatible with SD broadcast, most post work is still 23.976 which means it is easier to just shoot at 23.976. Doesn’t have to be that way but if you shoot at 24P, you just have to make sure someone is keeping track through post.
It’s fairly easy to convert a 23.976 project to 24 for a DCP — the main issue is resolving the sound to be in sync with the change. Image-wise, there is no difference, you are shooting whole frames and just playing them back at 24 fps instead of 23.976 fps.
Since HD broadcast is 59.94i, any true 24 fps material is shown at 23.976 fps. Any film shot at 24 fps is transferred to video for dailies at 23.976 fps as well. The main issue, as I said, is a sound sync issue, the speed of the recording and the speed of the playback, the sound mix, the mastering, etc. Someone has to keep track of that.
I made this mistake, or post did, on my first HD feature back in 2001 on the Sony F900, which had the option for either 23.976 or 24 fps. Since we were planning a film-out for projection, I shot at 24 fps. Later I asked the editor how the final mix was going and she said fine except that the sound was drifting on every reel and they were manually syncing it back. I realized that this was because I shot 24 but sound had been posted using a 23.976 video copies.
“For a diagonal line effect” I meant — still cannot edit my posts on this site!
I don’t believe in compositional rules per se, but I try to avoid being just slightly angled on a flat wall — either I want to be flat to it, or obviously angled to it was a diagonal line effect.
October 11, 2024 at 11:30 am in reply to: “The Bourne Ultimatum” Lighting Streaks During Bourne’s Revelation Scene #216335That’s the effect of a mistimed shutter in a movie camera, though they might have used VFX to simulate it. You can see it in parts of the D-Day battle in “Saving Private Ryan”. When the shutter is mistimed, the film starts to get pulled-down to the next frame before the shutter is closed or while it is opening so a percentage of the exposure is streaked (the highlights, since they register first on film). I’m sure there are some post plug-ins for “shutter timing error VFX” or something.
There are hardly any movies where the same lens was used 100% of the time; especially not “Psycho” (mostly a 50mm)… nor “Touch of Evil” (mostly a 18.5mm). Supposedly “The Last Picture Show” was all shot on a 28mm but who can be sure? Most of “Paper Moon” was shot that way too, but Kovacs also used other lenses, like a 30mm.
Wes Anderson movies often mix in a zoom lens shot now & then so they aren’t 100% shot on one prime lens.
Ozu was famous for using a 50mm on every shot so he would be a good choice.
A diffusion filter has some element that causes light rays to be diffracted, throwing them out of focus, but has to have some clear areas to allow a sharp image to pass through — it’s the overlay of a sharp and soft image that creates diffusion.
There is another category of filters that have particles that spread and halate light: low-cons, fogs, and mist filters… but by virtual of having particles, they also cause some diffusion. Some are designed to soften less but lower contrast more, some are designed to soften more but halate less. Tiffen Smoque filters are a type of low-con filter that gives the impression of haze in the air if any bright areas are in the frame like a daytime window.
There is seemingly opposite advice regarding filter strength, one is that the tighter you go on the subject, the heavier the filter needs to be; the other is that the longer your focal length lens gets, the lighter the filter needs to be. But these are two separate issues, the first addresses the viewer’s need to see fine detail in wider shots versus close-ups of faces, the second is a technical issue that often the elements that blur focus on a filter get enlarged on longer focal lengths so you might have to reduce the strength. Ultimately this is why you have to make a judgement by eye.
If you want the look of diffusion filters, then use them! Just remember that it is safer to go lighter because you can easily make it heavier in post.
I thought “The Holdovers” looked great and was appropriate for the story.
You were asking about the look of movies on home video pre-D.I. when color-timed interpositives printed from cut negative were used in telecines, not post-D.I. when uncut negative camera rolls were scanned for the D.I.
But the 90s were also the era of EXR Kodak stocks before Vision became the norm.
The recent “Dune” movies did this as well, scanned an interpositive or dupe negative laser recorded from the digital file, then scanned the film element. It’s a rather expensive technique, a feature-length 35mm intermediate costs about $10,000 for the stock alone, then there’s the laser recording and the scanning costs. Most people would opt for film grain simulation software (as “The Holdovers” did, using Live Grain and adding some subtle gate weave).
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