Laurent

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  • in reply to: Cove Lightning #214816
    Laurent
    Participant

      Dear Roger Deakins,
      I read somewhere that you don’t use ‘traditional’ 3-point lighting for interview scenes either.
      How would you create an interview scene (interviewer and interviewee)? Instead of a traditional softbox? Bounce on unbleached muslin? Or even a curve lighting? Or just a muslin bounce on the side as a key light?
      What would you use as a backlight? Practical lights? So that the subject stands out slightly from the background.

      Or alternatively with 2 ring lights (each on the side of the persons, Rembrandt style)?
      Thank you!

      in reply to: Cove Lightning #214789
      Laurent
      Participant

        OK, thanx.
        Thank you so much for your feedback.
        Have a nice evening…

        in reply to: Cove Lightning #214787
        Laurent
        Participant

          Thank you!
          Do you have a special preference for soft lighting for the actors? HDR doesn’t make it any easier. Do you have any favorite foils or camera filters that you prefer to work with?

          in reply to: Cove Lightning #214785
          Laurent
          Participant

            Thank you so much for having answered me in such detail. It’s great that you let one share your expertise!

            In one post you write that you like “cooler” shadows (not this way reddish). Fill light and keylight should be warmer though….
            How big are the temperature differences between the two lighting types?

            Also, like Roger, do you use a lot of bounce to achieve soft lighting (Muslin, etc.)?
            Or do you light, for example, through foils (e.g. Half Soft Frost, etc.) to give the actors softer lighting?

            in reply to: Cove Lightning #214782
            Laurent
            Participant

              May I ask you if you work with color charts on set (Color Checker, etc.)?

              in reply to: Cove Lightning #214781
              Laurent
              Participant

                Thank you very much for the detailed and factual explanation. Many lighting tutorials usually present one technique as the only true one because they are convinced of only one method. But you are right. There is no right or wrong.
                Thank you so much for your time!

                in reply to: Cove Lightning #214778
                Laurent
                Participant

                  That sounds logical, of course, sorry!
                  But you write in an earlier post that you tolerate color differences in the image, like Roger.
                  But how do you deal with color casts (skin tone bluish, orange, etc.)?
                  Surely you will be trying to prevent that in some way…
                  Simply by using a white balance?
                  Or is it more consistent (window example) to work with ½ CTO right away?
                  Thank you!

                  in reply to: Cove Lightning #214775
                  Laurent
                  Participant

                    There is always talk about CTO/CTB window gels.
                    What about 1/2 CTO/CTB CAMERA filters? Or do they have too many disadvantages?

                    in reply to: Cove Lightning #214768
                    Laurent
                    Participant

                      Roger is the expert and writes about it:

                      The angle of the light to the light to the bounce can alter the size and the shape of the source you create. Whether a lamp is above and rigged to the ceiling or on the floor on a low boy or ‘turtle’ is usually just about space and convenience.

                      You can double the muslin but it doesn’t make so much difference. The light going through it could be a problem though, and bounce around to interfere with the contrast of the shot.

                      If I have a series of lamps bouncing off a wide reflector I may, repeat may, dim the lamps to the sides and also warm them up to create a softer fall off and a warmth reaching into the shadow area. I might do that but it is no means necessary.

                      The distance the bounce source is from the subject controls the ‘softness’ of the light but also the fall off. If you want the wall behind your subject to seem as brightly lit as they are then you have the bounce at some distance away but if you want to isolate a face you then move it close.

                      The curve I might put into an array of small bounce boards or muslins is to ‘funnel the light when I need to. It doesn’t affect the subject as much as it does the background.

                      The height of the bounce is a choice made when looking at the natural source you are adding to or emulating. You might also change the height depending on how the light falls on your subject, whether that is an object or a face.

                       

                       

                      in reply to: Cove Lightning #214766
                      Laurent
                      Participant

                         

                        Ah, OK. Thank you for the images. Really nice 😉
                        So for the ‘boy with the guitar’ at the top of the image, no gel was used and the front field was lit with tungsten lighting(?).

                                   The store-bought LED bulbs can have a bit of green in them though.

                        Which bulbs/brands are “neutral” for you?

                        And how many watts do you normally use?

                         

                        in reply to: Cove Lightning #214764
                        Laurent
                        Participant

                          Some DPs will use 1/2 CTO to correct daylight windows to have less of a difference with tungsten practicals inside. There were also blue-dipped tungsten photoflood bulbs that were in the mid-4000s in Kelvin — today you could use an RGB LED bulb for some control or a daylight LED bulb if you didn’t want any warmth. Keep in mind that the blue of uncorrected daylight is often less saturated than when uncorrected HMIs are used for dim moonlight because daylight is brighter in exposure, which washes out some of the blue color. A bright uncorrected daytime window on 3200K film looks less blue than if you put ND1.2 gel on it, for example, and made it a darker window.

                          Thank you for your comment!
                          There are also (for example, from Aputure etc.) bulbs where you can completely control the color temperature.
                          Many also say that RGB LED lamps are easier, what concerns the light tuning on the set. How do you work? RGB? 1/2 CTO?

                          in reply to: Cove Lightning #214763
                          Laurent
                          Participant

                            Interesting! Thank you!
                            I think besides bouncing, the large tungsten ring light is also a really nice light source. It also works really fine as a direct light source (dimmed), as the guys show in the video. I copied it and it makes a nice soft atmosphere 😉
                            The 2nd image also shows how daylight and tungsten lighting can complement each other.

                            ring light

                            in reply to: Cove Lightning #214759
                            Laurent
                            Participant

                              Thank you so much for your detailed and helpful replies!

                              You write:
                              I always control color temperature on set and definitely NOT in post processing. How do you deal with color temperature? Maybe it’s a matter of observing how the color of natural lighting changes throughout the day, or how it varies from one artificial lighting source to another.

                              But how do you deal with it when the daylight comes from outside and you use table lamps with tungsten lighting inside? Do you work with color gel filters, etc.? Or what do you recommend to prevent an unbeautiful color cast from coming?

                              (The topic of mixed lighting fills entire tutorials. But there are 1000’s of opinions about it, so I’d really be interested in your expertise).

                              Thank you so much!

                               

                              in reply to: Cove Lightning #214754
                              Laurent
                              Participant

                                Dear Roger Deakens,

                                May I ask you a little more about muslin curve lighting:

                                For example, when I see images from the set, there are often 3 panels around a person (sitting on the sofa, for example): side, curve, front. Obviously the curve doesn’t need to be “half curved” for a better effect (in other images it is sometimes curved)? Or is the effect better curved?

                                How high will the unbleached muslin be for a “normal” room scene (actors at the dining table, on the sofa, etc.)? Is there an “ideal” height?

                                And is there an ideal distance from the actor? For example, from the muslin to the sofa where the actor is sitting?

                                You always say not to be afraid for mixed lighting. How do you handle the color temperatures? In postproduction? Or manual white balance?

                                Thank you so much for your time and feedback!!

                                 

                                in reply to: Cove Lightning #214659
                                Laurent
                                Participant

                                  Thank you so much for your valuable tips!!

                                Viewing 15 replies - 1 through 15 (of 16 total)