how 18% gray is mathematically calculated?

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  • #216127
    r.k.Logeshwaran
    Participant

      someone explain how the gray card’s  18% reflectance achieved mathematically?

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    • #216133
      LucaM
      Participant

        Searching around there are so many different answers to this question that I think it’s a subject that confounds everybody. Here’s what i understood (and i hope more experienced people on the forum will give better answers than mine and correct my errors).

        It has to do with our eyes perception of light. What our eyes perceive as the middle point between white and black is a not the shade of gray that reflects the 50% of the light (as the logic would presume but that would look too bright for us) , it’s a shade of gray that reflects the 18% of the light (so, it’s not the “real” middle gray ,  it’s perceived in this way). That shade of gray is the zone V of Adam’s Zone System and in theory should the shade of gray cards used for exposure.

        In a real generic scene there are brighter spots that reflect a lot, darker ones that reflect less and everything in between and the average of all of them is more or less a 18% reflectivity (again, to our eyes) , at least in theory and apart from scenes with an extreme lighting conditions. So exposing correctly what reflects the 18% allows to create what we perceive as the natural light of our world and being in the (perceived) middle of black and white should allow to expose correctly also the highlights and the shadows.  The camera metering system, if i understood correctly, treat everything as 18% and indicates 0 when the 18% is correctly exposed.

        I hope i didn’t write too many wrong informations, ah ah!

         

        #216134
        gabj3
        Participant

          Maths!

          If you have 100% of your energy, you shine it at something, and only 18% is reflected; that’s an 18% grey card!  Why do we use it? As a point of reference.

          One could use a 50% grey card, but we chose 18% grey. Why? Well, it’s simple! Your eyes see like a camera’s logarithmic container. Our eyes perceive light logarithmically because our photoreceptors adjust their sensitivity based on the intensity of the light. This means that each doubling or halving of light intensity (a stop) is perceived as a consistent change in brightness, even though the actual amount of energy is significantly different.

          So, one could use a 50% reflectance card; however, because the step between 100% and 50% is the same as 50% and 25% and 25% and 12%, 50% reflectance is actually not as big a step as one might perceive it to be.

          That is why a camera log image looks ‘incorrect’ to us; there’s nothing wrong with it! It’s encoded light similiarly to your photopic vision. One needs to retransform it to a more linear-type signal for our photopic vision to re-encode it logarithmically.

          Infinityvision.tv
          Gabriel Devereux - Engineer

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