Miniature Lighting in BR2049 (3 replies and 2 comments)
I'm curious of the lighting process used in the aerial shots where there are miniatures. Such as in these shots, are there CGI elements in which you used GI lighting or other tools to enhance the shot along side the miniatures and their specific lighting designs?
Police Tower began as a model but then a lot of CG elements were added on top of this base. The aerial shots of the city similarly use plates shot in Mexico City and Las Vegas as a basis, which is then enhanced with CG work. Other landscape shots were based on plates shot in Iceland, Spain and in the Mohave Desert. Some required extensive CG work on top but others are almost used as shot.
Gotcha. Did you have control or input on lighting in post when in came to putting in the CG work and blending in the lighting made in CG on top of the plates (such as using global illumination in an editing system)?
Unless these types of shots were pre-visualized and pre-lit.
Yes, I was involved from the first. I am not sure what you mean by 'global illumination in an editing system'. Some shots are totally CG shots but these were matched into the in camera looks that had been established by first unit or by the aerial unit. That was the benefit of having Dylan Goss wait for the 'right' light before shooting. Sometimes the 'right' light is more than was imagined. It's what happens when you shoot in real weather.
Oh Global Illumination meaning using the actual light captured while shooting the plates (the reflected light of the actual environment and all its properties) to light the CG objects placed in after.
So whether the spinners flying around the city or buildings added in in post were lit using the light from the plates or whether those CG objects added in had to go through separate lighting work in post.
Sorry for confusion. I'm new to CG lighting myself and still trying to understand it.
Then I guess that would be a yes. At least when there were plates to match to.