Blade Runner 2049 – Sapper's room (4 replies and 1 comment)
Again, thank you for another fascinating read! This scene is probably one of my 'favorite' in the film, if I had to pick. I have a few questions:
- You've mentioned that the most complex in lighting that scene was shooting directly towards windows from which bounced light was coming through. Could you elaborate a little bit on that? I can imagine problems with glare and so with finding the right 'angle' for the bounce, with balancing levels so that the windows don't blow out while lighting the scene, or with controlling the 'direction' of the bounced light but these are only guesses. What were the challenges you've encountered?
- Apart from the two bounces coming from the two windows in the 'kitchen', was there any other light used? Were the bounces each made of multiple light that were angled in a particular way or of just one light?
- When you shoot with windows in frame for a day interior, after you evaluate your levels by eye, how do you check if they fall where you want them to be within the camera latitude? I had this question earlier as you don't use a reflective meter much seemingly. False color would be a quick way but you never mentioned using this tool.
I was using a light either side of the window. This enabled me to direct the light from the side and penetrate into the room without the bounce material directly in camera being so burnt out.
But how about when we are seeing both windows?
The same idea applies. The main 'hot spot' on the bounce would be off screen and to one side of the window, usually the camera side.
You have officially blown my mind. Thank you Roger. Wow... so simple