'Blade Runner 2049' storyboard process (5 replies and 3 comments)
I am wondering when you and Denis spent significant time in prep working on storyboards for 'Blade Runner 2049', how much of the film, what percentage would you say was storyboarded? Would you tend to storyboard each or most shots in any given scene, or was it more a process of a few general boards for a single scene to give an overall impression or 'feel'?
Also, one thing I really don't understand, when storyboarding a film such a 'Blade Runner', if it is just you and Denis, do you end up effectively designing sets without a production designer? Specifically for very memorable sets such as the room with water, island platform, did you and Denis conceive of that while doing the storyboards or did that idea come later into development?
We storyboarded every scene of 'BR2049' in great detail beginning in October of 2015 and finishing just before the first day of shooting. Though we did this Denis, like most directors, will rehearse with the actors on the day of the shoot so scene would sometimes evolve from the boards. Some of the concepts were developed as we worked through the script because you can't envision a shot without a set but they were only concepts. it takes a production designer and an art department to develop them into something that will actually work. Wallace's Office, with the platform surrounded by water, was an idea that Denis decided upon quite late in the process so the Art Department was deep into production at that time and very involved in developing the concept.
There's an group of animators (and comic artists) that are using Blade Runner 2049 to show how to storyboard and compose. (Not me, but just thought it was cool )
If you are free and willing to talk more about this, I'd love to hear more about the collaboration and working process. I've only seen the film once so far, but will be seeing a lot more. I'll try to keep my questions as brief as possible.
Were you involved in selecting the storyboard artists that you worked with?
How satisfied were you that your lighting ideas were adequately rendered by the storyboard artist(s). Was there anything you would have liked more precision on in order to properly explore the mood/feel of the scene?
Did the storyboard artists just work with pen and paper or did they rough out any scenes in a 3d package?
Is there anything you'd like to do differently, or spend more time on?
Would you like to be as involved in the pre-production process in future?
I have at least 50 more questions, but I'll draw a line there for now.
It's a beautiful piece of work.
Our main storyboard artist has worked with Denis for a long time. We worked on 'Prisoners' and 'Sicario' together so I know him well.
The storyboards were just line drawings. They did not mean to imitate the lighting of the set. The Art Department rendered images of the sets and these reflected a little of idea of the final lighting but only as far as I had developed it at that point.
OK, thank you for clearing that up. Is the storyboard artist's work (from this or other projects) available anywhere to look at?
There is often a book released of these things but I don't think I am at liberty to post any myself.